Chateau Bourguin
Team info
James K: Designer
Harvey Y: Designer
Zixin Fu: Designer
Liam N: Animator

Project Outcome
This project has enhanced my design ability for combat systems and equipment system. And I deeply understand that the core of RPG lies in the balance between challenges and rewards. This laid the foundation for me to find a job in the MMORPG industry in the future.
High Concept
The setting of our ARPG level is a Necromancer (the player’s character) looking for valuable scripture in an “abandoned” mansion-like dungeon. Having to explore ruinous environments and encounter ominous enemies created by dark magic.

What I've done
Role-Designer
1.Designed skills for the final boss, such as range attack, summoning monsters and fireball summoning
2.Designed equipment pricing and equipment description
3.Use the built-in administrator program to wrote script for monsters and bosses
