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Chateau Bourguin

Team info

James K: Designer

Harvey Y: Designer

Zixin Fu: Designer

Liam N: Animator

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Project Outcome

This project has enhanced my design ability for combat systems and equipment system. And I deeply understand that the core of RPG lies in the balance between challenges and rewards. This laid the foundation for me to find a job in the MMORPG industry in the future.

High Concept

The setting of our ARPG level is a Necromancer (the player’s character) looking for valuable scripture in an “abandoned” mansion-like dungeon. Having to explore ruinous environments and encounter ominous enemies created by dark magic.

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What I've done

Role-Designer

1.Designed skills for the final boss, such as range attack, summoning monsters and fireball summoning

2.Designed equipment pricing and equipment description

3.Use the built-in administrator program to wrote script for monsters and bosses

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