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Fawn The Florist

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High Concept

Fawn the Florist is a simple, calming and relaxing idle automation game where the player will be managing a flower garden by growing flowers. Players actively engage by buying seeds, planting them in the most suitable plot, nurturing them and lastly harvesting them.

Team info-CozyBit

Design Team:

  -Sean N-Team Lead

  -Harvey Y

  -Jon T

  -Zixin Fu

Programming Team:

  -Tommy P-Team Lead

  -Cameron B

  -Evan P-Producer

Art Team:

  -Emily C-Team lead

  -Randy Z

  -Jarvis H

  -Adrian L

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What I've done

Role-Designer

In the initial stage of game development, due to limited artistic assets, I designed the UI and map content for our game. In the mid-term of game design, I designed the content of cosmetics. In the later stage of game play testing, in order to record players' gameplay and details, I added a data logging system to our game

Project Outcome

In this long-term development Idle game, I learned how to analyze player behavior through a data logging system and use data-driven design iterations. And I also learned how to use limited art materials to create important elements for game design.

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