Fawn The Florist

High Concept
Fawn the Florist is a simple, calming and relaxing idle automation game where the player will be managing a flower garden by growing flowers. Players actively engage by buying seeds, planting them in the most suitable plot, nurturing them and lastly harvesting them.
Team info-CozyBit
Design Team:
-Sean N-Team Lead
-Harvey Y
-Jon T
-Zixin Fu
Programming Team:
-Tommy P-Team Lead
-Cameron B
-Evan P-Producer
Art Team:
-Emily C-Team lead
-Randy Z
-Jarvis H
-Adrian L


What I've done
Role-Designer
In the initial stage of game development, due to limited artistic assets, I designed the UI and map content for our game. In the mid-term of game design, I designed the content of cosmetics. In the later stage of game play testing, in order to record players' gameplay and details, I added a data logging system to our game
Project Outcome
In this long-term development Idle game, I learned how to analyze player behavior through a data logging system and use data-driven design iterations. And I also learned how to use limited art materials to create important elements for game design.
